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Fallout 4 Super Sledge

Fallout 4 Super Sledge

Cosmetically and practically, this variation of the Fallout 4 super sledge is special contrasted with most other super sledges found in past recreations, in that it utilizes a scaled down rocket impetus framework to convey capable blows like the turbo super sledge found in the Midwest, as opposed to the “motor vitality putting away gadget” that powers the other super sledges found in the New California, Capital, and Mojave badlands. It has a thin handle outline like the Brotherhood demonstrate.

Super Sledge Characteristics

The super sledge’s principal focal points are its enormous harm yield and long achieve, fit for murdering most basic adversaries, for example, non-domesticated fiends and looters in maybe a couple swings. Its real detriments are its overwhelming weight and moderate swing speed, the last of which can cause the player character to stall out if looked with a speedier hitting skirmish rival always hindering their swings (this can be illuminated utilizing V.A.T.S.). This weapon additionally devours tremendous measures of AP; even at 10 Agility, this weapon can just convey three blows in V.A.T.S.


Super Sledge

Molecule’s Judgment Gametitle-FO4 FH – extraordinary variation that arrangements extra radiation harm, realistic as a mission compensate for The Heretic on the Island.

Fallout 4 Super Sledge Locations

  • Sold by KL-E-0 in the Good neighbour.
  • Sold by Arturo Rodriguez in Commonwealth Weaponry.
  • On the assemblage of Hammer in West Everett Estates.
  • On the assemblage of Lefty.
  • On the assemblages of Forged in Saugus Ironworks.
READ  Fallout 4 Lead Pipe

Fallout 4 Melee Weapons List


Baseball Bat Chinese Officer Sword Grognak's Axe
Combat Knife Lead Pipe Machete
Pool Cue Pipe Wrench Revolutionary Sword
Walking Cane Rolling Pin Shishkebob
Sledgehammer Super Sledge Switchblade / Ripper


The super sledge is a weapon of decision for skirmish characters when confronting a lot of scuffle foes, as it can execute every single feeble adversary before the Sole Survivor with maybe a couple swings gave the player character has put no less than 4 focuses in the Big Leagues liven.

Super mutants with the paralyze pack mod are fit for dazzling the Sole Survivor.

Its moderate speed settles on the weapon a moment decision when managing vigorously defensively covered foes or those with a substantial wellbeing pool, for example, super mutants and different characters wearing force reinforcement.

When confronting a foe with a super sledge, a player character can draw their rival into assaulting, utilizing the moderately prolonged stretch of time it takes to swing the super sledge to provoke a foe into assaulting and after that rapidly moving out of range, enabling them to ceaselessly sidestep the assaults.

The fourth level of the Big Leagues liven totally invalidates the moderate swing time of the super sledge and enables it to exploit its wide swing circular segment.

Swinging the super sledge in the third individual while wearing force protective layer radically diminishes the measure of time between each swing.

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