The Skyrim Console Commands is an intense in-amusement apparatus just accessible to PC players. From the reassure it is conceivable while playing the diversion, to enter summons that will change most parts of gameplay, and it is additionally conceivable to get itemized data about NPCs, animals, and different things in the amusement.
Skyrim PC Commands
The Skyrim PC Commands Console can be gotten to in-amusement by flipping the ’tilde key’ (the real key can be ~, º, ¬, |,^, \, §, ², and so forth contingent upon your console design), found close to the “1” and “Esc” keys on generally consoles. The support incites will show up in the lower left-hand corner of your screen. The support can likewise be utilized as a respite work amid scenes or discourse that can’t generally be stopped. You can look over the support yield utilizing the “Page Up” and “Page Down” keys. Support orders are not cased delicate—entering any of tai or TAI or TaI will flip AI.
You may likewise focus on an NPC or question in the reassure by tapping on them, and afterwards, run charge to influence the NPC or protest. At the point when an NPC or question is focused thusly, their hex code (RefID) will be shown at the highest point of the comfort. For instance, to open an entryway, open the comfort, tap on the entryway so it is the dynamic question in the support (its RefID has appeared at the highest point of the screen), at that point sort open. At the point when various items cover, utilize the mouse wheel to look through changed RefIDs until the point when the right one is chosen. When playing on different screens, the cursor will show in the optional screen, however, clicking it will choose the question in a similar range of the essential screen.
Summons which are shortened (for instance: tai) can likewise be controlled by utilizing their full name; in this manner, the toggle is synonymous with Tai, and getactorvalue is synonymous with getting. Much of the time, the long charge is a conspicuous movement from the shortened form. Likewise, a most setSomething summons has a partner get something, regardless of the possibility that the partner doesn’t appear here.
A few orders require a shape ID. Most articles on objects give the id or ids to those things. Also, the assistance summon can be utilized to find ids. Help “elven sword” 0 would give a rundown of every single amusement question with ‘elven sword’ in the title. This can be utilized for things, spells Help firebolt 0, or advantages Help juggernaut 0.
Here are the Skyrim Commands that players may discover most valuable to have close by amid their chance in Skyrim. Make sure to check the Item Codes list for the Add Item swindle.
In this article, you will discover all of Console Commands alongside probably the most scanned for orders, for example, Skyrim Kill Command and Skyrim Level Up Command. To enter reassure orders for Skyrim on pc, hit ~ (or the key above Tab) which will thusly raise the designer support, and enter the accompanying codes for the coveted impact.
Skyrim Toggle commands
|rm|| Toggle Run Mode. Will switch between run mode and walking mode. Same function as |
|tai||Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialogue may not function. Used in conjunction with TCAI will completely disable NPC actions.)|
|tc||Toggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters. To fix, use TC on the Dragomborn to turn off their actions.|
|tcl||Toggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for relocating the Dragonborn or finding items or bodies that have fallen through a wall or floor.|
|tdetect||Toggle AI Detection. Does not work with Pickpocket detection.|
|teofis||Toggle relatively taxing image settings such as blur. May result in an increase in frames per second.|
|tfc||Toggle freefly camera. Add <1> to pause.|
|tfow||Toggles regions on the local map. i.e. loads all unexplored areas on the local map.|
|tgm||Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will never affect movement or fast travel.)|
|tim||Toggle Immortal Mode (Character will still take damage, but their health will never reach zero. Final blow animations may cause a permanent decapitation bug.)|
|tll||Toggles LOD Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.)|
|tmm <#>||Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all, no fast travel.|
|ts||Toggles display of skybox and fog.|
|tscr||Toggles script processing|
|tws||Toggle water display when not underwater|
|twf||Toggles framework border|
|tcai||Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the Dragonborn.)|
Skyrim Movement Commands
| coc ||Center On Cell. Teleports the Dragonborn to the center of the cell. A list of coc codes is here.|
| cow Tamriel ||Center on World. Teleports the Dragonborn to the given coordinates.|
| player.moveto ||Move to an NPC. Note that if the NPC is dead, the Dragonborn will be moved to the Dead Body Cleanup Cell where the NPC can be resurrected using the console command, but will need to use the coc command to return.|
Keep in mind forget: Console summons ARE NOT case-touchy. Hence, ‘an’ is identical to ‘A’.
Console Commands are an investigating instrument accessible to Skyrim PC players, including an extensive variety of uses to the diversion. You will discover Skyrim PC Commands in this Article On American English consoles, the tilde key (~) will flip the comfort screen, however, on British English consoles, that key is the grave key ( ` ). The tilde key on American English consoles additionally pictures the grave image. The key is situated beneath Escape ( Esc ) and simply left of the one (1) key. Yield from charges that surpass the support window territory can be explored utilizing the Page Up and Page Down keys. A BASH-like order history can be explored utilizing the Up Arrow and Down Arrow keys.
- Codes are not cased delicate; “an” is same as “A”.
- Codes are appeared as: Code <Variable> <#>
- The < and > are not entered with the code, and # is supplanted by the coveted amount.
- The code to include a thing is recorded as Player.AddItem <ItemID> <#>
- In the event that 500 gold were to be included, it would be entered as:
- player.additem f 500
To focus on a protest, open the reassure and tap the question. Its name will show up on focus screen. A thing focused on the comfort is additionally called a reference.
An objective may likewise be chosen utilizing the PRID order and the objective’s Reference ID.
Short Code or Prefix Required
Shortcode alludes to a code having a short shape that can be utilized reciprocally with the Long frame.
ToggleFogOfWar is the long code frame.
TFOW is the shortcode shape.
Prefix Required alludes to a code requiring a prefix to fill in as planned.
SetHealth <#> will set the maximum soundness of the objective chose by clicking or the PRID charge to <#>.
Player.SetHealth <#> will set your maximum well-being to <#>
SKYRIM CONSOLE COMMANDS AND CHEATS LIST
It is likewise critical that some reassure summons in Skyrim can cause slacking in the amusement or bugs later on, or it can make circumstances which may “break” certain journeys that you buckled down on. As a reward, you will likewise discover Skyrim Gold Command in the rundown underneath
In the event that you don’t know about your amusement’s steadiness, don’t spare your diversion in the wake of utilizing the summons and furthermore debilitate autosave from the principal menu.
Note: Please use”< >” rather than “( )” in the Console Commands.
E.g. “additem (ItemID) (#)” is utilized as “additem <ItemID> <#>”
Skyrim Target Commands
| additem || Adds |
| DamageActorValue ||Lowers the given attribute by the desired amount.|
|disable||This will make the target disappear, but still loaded with the cell (see also: MarkForDelete).|
|unlock||Unlock the desired chest or door. Note: This may not work in some cases.|
| duplicateallitems ||After targeting an NPC, this can be used to place a copy of their inventory into that of another NPC.|
|enable||Used to make disabled targets re-appear.|
| equipitem || Forces the target to equip |
| equipspell || Forces the target to equip |
| forceav || Forces |
| GetAngle ||Returns the value of given rotational axis (x,y,z) of the target.|
| getav ||Returns the current value of the specified actor value.|
| getavinfo ||Returns info about the specified actor value.|
|getlevel||Returns the level of the target.|
| getlocationcleared ||Returns the clear code off the specified location. Requires the numerical location ID.|
| getpos ||Returns the position value of given axis (x,y,z) of the target|
| getrelationshiprank ||Returns the numerical rank of the friendliness between two characters (-4-4).|
| hasperk ||Returns whether or not the target has the specified perk.|
|kill||Instantly kills target. (Does not kill characters/creatures marked "essential," only causes them to fall to the ground for a few minutes.)|
|lock <#>||Lock chests, doors or people. <#> = the level of difficulty. (0-100, any larger and the lock cannot be picked)|
|MarkForDelete||Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item completely instead of hiding it from view.|
| modav || Changes |
|moveto player|| Teleports the targeted NPC to the Dragonborn. (Works similar to player.placeatme |
|openactorcontainer <#>||<#> = 1, 2, 3, or 4. Depending on the actors faction ranking to the Dragonborn will depend on what is seen in their inventory. Use the correct ranking for their current status. This allows one to add or retrieve items from that actor. Some actors will not equip armor or weapons stored on them.|
| playidle ||Makes the target do the specified action, such as a specific attack animation.|
| pushactoraway ||Attract or repel the target in relation to the Dragonborn by the specified amount.|
|recycleactor||Cycle between different actors within the same actor ID randomly.|
|removeallitems|| Removes all items in the targets inventory. Use the |
|eresetai||Resets the AI of the target (see also: tai).|
|resetinventory||Restores the target's inventory to its original state.|
| RestoreActorValue ||Reverses the effect(s) of DamageActorValue.|
|resurrect <#>||Return a dead NPC to life. Replace <#> with 1 to resurrect with all current items intact. Leave off <#> to have the corpse removed & a new copy spawned.|
|setactoralpha <#>||Changes the transparency of the target. Ranges are in decimal from 0-1, with 0 being completely invisible, 0.5 being half visible and 1 being completely visible.|
| SetAngle ||Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up).|
| setav ||Like forceav, but some values do not stay set through saves.|
| setessential ||Make NPC mortal (0) / immortal(1).|
|setfavorstate <#>||0 = inactive, 1 = active. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. In example, typing setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate 0 while a command has not yet been issued or pressed the TAB button will cancel and deactivate the command.|
| setgs ||Set Game Setting.|
|setlevel <1>,<2>,<3>,<4>|| Set Game Setting.
ets the level of an NPC compared to the Dragonborn. SetLevel 1000,0,1,81 will make target level with the Dragonborn from 1 to 81.
1: <% of PC's level * 10> The NPC's level in comparison to the Dragonborn, based on % of their level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
| setlocationcleared ||Sets a location as cleared (1) or uncleared (0). The numerical location ID must be used.|
|setnpcweight <#>||Sets the weight of the target or the Dragonborn. Ranges from 0-100, with 0 being the lightest and 100 being the heaviest.|
| setownership ||Allows one to make items owned by different people. They will not become the Dragonborn's unless an ID is not entered. When used on chests, applies to everything inside.|
| SetPos ||Sets the position value of given axis (x,y,z) of the target.|
| setrelationshiprank || Used to set an NPCs disposition towards the Dragonborn. <#> = 1-4 Note: If this does not help when attempting to add Follower dialogue, use setrelationshiprank |
|setscale||Sets the scale of an object. "1" is default. If no object is selected, applies to PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot.|
|setunconscious <#>||Sets the target as unconscious. Range of 0-1, with 0 being conscious and 1 being unconscious.|
|sexchange||Change gender of target NPC, or PC. Note: Only BODY changes, not the head.|
|shp <#>||Set HDR Parameter. Nine separate numbers should be entered to change various luminosity settings.|
|sifh <#>||Set Ignore Friendly Hit. Range of 0-1, with 0 causing the target not to ignore friendly hits and 1 causing the target to ignore them.|
|str <#>||Set Target Refraction. Range of 0-1, with0.000001 being completely invisible and 1.000000 being completely visible, and 0 reverting the target to its default state.|
| unequipitem || Forces the target to unequip |
|unlock||Unlock the desired chest or door. Note: This may not work in some cases.|
|dispelallspells||Removes spell effects such as poisons from the target.|
Skyrim Quest commands
|caqs||Complete all Stages of EVERY quest. Buggy, may not be stable. NOT recommended.|
| completequest ||Complete a quest. May cause buggy behavior, SetStage is generally cleaner.|
| getstage ||Used to get the current quest stage for quest (use ShowQuestTargets for IDs).|
| movetoqt ||Move to quest target.|
| resetquest ||Completely resets the given quest.|
|saq||Starts every quest. (May cause crash)|
| SetObjectiveCompleted ||Used to set the quest stage as being completed or uncompleted.|
| setstage ||Used to set the quest stage (Useful for bugged quests).|
|showquesttargets||Shows all current quest IDs.|
| player.sqs ||Used to display all the stages of a quest|
Skyrim Player commands
| player.additem ||Add an item to the inventory. For example, to add 100 gold to the inventory, use player.additem f 100|
| player.addperk ||Adds the perk.|
| Addshout ||Add shout to one's skill list. Shouts are also part of spells, so in order for this command to work the spells will need to already be unlocked. List of Shout Codes.|
| player.unlockword ||Unlocks a word of power. List of Shout Codes.|
|player.advlevel||Force a Level Up (Does not add ability to pick a new perk).|
| AdvSkill ||Gives one the desired amount of skill usage points. NOTE: Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See skills for test results.|
|animcam||Allows for the camera to view the Dragonborn from any direction without changing which way they are facing.|
| player.drop ||This will drop the item.|
|enableplayercontrols||This command is used to enable controls during cinematics when they are disabled. Occasionally the game will glitch, instead of reloading put in this command and carry on.|
| player.forceav ||Should be avoided for use, as it overrides game's automatic calculations such as item bonuses, spell bonuses, etc.|
|player.forceav dragonsouls #||Sets the number of Dragon Souls the Dragonborn has. Replace # with the desired number.|
|fov <#>||Adjust field of view. The default is 75, and the maximum value appears to be 160. Higher numbers allow a wider field of vision, but it can be distorted. Lower numbers show a "zoomed" view. 60-90 is a useful range.|
| IncPCS ||Increase the Dragonborn's skill points by one point. For example, the command IncPCS marksman will raise the Archery skill by 1.|
| player.modav ||Modifies the Actor Value by <#>.|
| player.paycrimegold ||On occasion, this may not pay off the entire bounty X = 1 Remove stolen items. 0 Do not remove stolen items. Y = 1 Go to jail. 0 Do not go to jail.|
| player.placeatme ||Places an item or actor next to the Dragonborn.|
| playerEnchantObject ||Adds object to inventory with any two magic effects (not limited to enchants). Codes|
|psb||Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command will unlock every spell, even those used to test Skyrim. However, this may cause bugs.|
| player.removeitem ||Remove an item from the inventory.|
| player.removeperk ||Removes a perk.; does not return the point used to gain the perk.|
| player.removespell ||Removes a spell, disease, or power.|
| player.removespell ||Removes a spell, disease, or power.|
|player.resethealth||Refills the Dragonborn's health instantly.|
|s1st||While in third person, the Dragonborn's arms—which would normally only appear in first person—appear behind them, allowing for the Dragonborn to experience first person and third person simultaneously.|
| player.setav ||Sets the Actor Value to <#>.|
| player.setcrimegold <#> || Adds <#> to one's current bounty with |
|player.setlevel <#>||Sets current level to <#>.|
| SetPlayerRace ||Doing this will allow the Dragonborn's race to be changed without using showracemenu. Note: May bug after certain transformations (ex: Werewolf), and revert to original race, or the race that was selected using showracemenu.|
| Player.SetRace || A variant of SetPlayerRace |
|player.setscale #||Sets height for character. Tsun, for example, ranks 1.23 on the height scale.|
|showracemenu||Bring up character customization menu. Magicka, Stamina, and Health will be spread evenly on using this depending on one's character's level. It will remove any custom point distributions. Note: Using TGM command before entering the menu will retain the original levels. Will only modify one's attributes/skills/points/etc. if the race or sex is changed or a preset is selected form the list. Modifying cosmetic details such a skin color/warpaint/hair/face shape/etc. will leave one's points.|
|player.showinventory||Lists all items in the Dragonborn's inventory and their codes. PgUp and PgDwn to scroll through.|
| spf ||Save Player Face. This saves the the Dragonborn's current facial settings (from character creation) in the game files.|
|sucsm <#>||Set the speed of the free-flying camera (tfc). The default is 1. Setting it to 2, for example, would double the speed, and to 0.5 would half the speed.|
| player.teachword || Teaches a word of power, words can be found with the "help |
| player.addspell ||Adds a spell, disease, or power. This can also be used for acquiring an unused spell. ex: Conjure Dragon Priest, does not work for vampiric spells.|