Far Harbor is a harbor town in the Fallout 4 add-on Far Harbor. It is home to the Harbor men and ladies, a settlement very much protected against The Island’s wild animals and one of the last not devoured by the Fog.
It is suggested by numerous inhabitants of the town of Far Harbor had been an unmistakable settlement for some, numerous years, with the Fog just as of late has turned into an issue. A large portion of the general population inhabit the docks as Harbor men and ladies, with their essential cautious capacities being meat snares, spear firearms, and lever-activity rifles. The settlement was initially occupied by, and in fact, is “claimed” by The Mariner.
At, to begin with, there were relatively few individuals to discuss on the docks. Be that as it may, as the Fog turned out to be more unsafe, it constrained many individuals of their own particular grounds and into the town of Far Harbor, expanding the populace, and contradiction among the occupants. In 2287, Far Harbor is driven by Captain Avery, an adamant, solid willed lady.
Fallout 4 Far Harbor Locations Chart
|Aldersea Day Spa||Atom's Spring|
|Fringe Cove docks||Eagle's Cove tannery|
|Echo Lake Lumber||Emmet's Causeway|
|Eden Meadows Cinemas||Far Harbor|
|Horizon Flight 1207||Acadia National Park|
|Harbor Grand Hotel||Cranberry Island docks|
|Kitteredge Pass||Haddock Cove|
|Longfellow's cabin||Nakano residence|
|Cranberry Island Bog||Huntress Island|
|Glowing Grove||Pine Crest Cavern|
|Ruined radio tower||Red Death Island|
|DiMA's cache||Waves Crest Orphanage|
|Wind Farm Maintenance||Southwest Harbor|
|Basement armory||MS Azalea|
|Zephyr Ridge Camp||Kawaketak Station|
|The Nucleus||Vim! Pop factory|
|Nucleus Command Center||The Vessel|
|Cliff's Edge Hotel||Vault 118|
|Old Pond House||Pump control|
|Rayburn Point||Radiant Crest Shrine|
|Ruined church||Rock Point camp|
|National Park HQ||Northwood Ridge Quarry|
|Cranberry Island supply shed||Dalton farm|
|National Park Visitor's Center||National Park campground|
|Children of Atom shrine||Briney's Bait and Tackle|
|Beaver Creek Lanes||Brooke's Head Lighthouse|
The Island is genuinely substantial, however, more spread out as far as areas, as a great part of the island is a muddy swamp loaded with destroyed boats, split streets, and Cliffside properties since a long time ago annihilated.
There are three principal group towns on the Island, all of which are situated in the fundamental to the eastern side of the island, and in addition, a couple of settlements likewise arranged around the northern to the eastern side of the island.
The docks make up the settlement. The commercial center comprises of three dealers, Allen Lee, the gunsmith; Brooks, the general trader and a synth; and Teddy Wright, the doctor. The Last Plank is at the very end of the town and fills in as its lone bar. Simply outside the Last Plank is the thing that gives off an impression of being a substantial bubbling pot containing a dead mire lurk.
This is apparently the settlement’s principle sustenance source. The town is encased by the Hull, a divider kept up by The Mariner. The Hull can be updated through the discretionary missions for The Mariner by furnishing her with control instruments, securing the body of the MS Azalea, and acquiring three mires lurk carapaces. The town’s water supply originates from a trio of water purifiers in a lake south of the town.
In the event that the Sole Survivor wishes, they can crush Far Harbor by closing down the breeze turbine at Wind Farm Maintenance in the mission cleansing the Land. They will then have the capacity to watch the decimation of Far Harbor, as it is assaulted by fishers, haze crawlers, and gulpers. Some harbor men and ladies will at present be alive, however, will be antagonistic.