Fallout 4 County crossing design
There is a demolished house without a rooftop, a little shack with two sleeping pads, a workshop and two anonymous pilgrims growing 15 bushels of mutfruit. In the upper east corner of the settlement is a little lake of water that can be utilized to assemble water purifiers. Fallout 4 County crossing is a location and a potential settlement in the Commonwealth.
Doc Weathers will go here even without a convoy post when the settlement goes dynamic.
- The unmarked atomic power plant toward the southwest is illuminated, coming to up to +56 rads at the base of every regulation circle. A flame is on the ground between the circles beside a toolkit, protected by a couple of leveled blood bugs. A wooden carton with minor things is inside the fenced-in control transformer range.
- The atomic power station situated on the street from the settlement doesn’t bolster into the Boston control matrix. The wires keep on running generally northwest, going through Abernathy cultivate, before going off the guide totally.
- The little shallow bog in the settlement’s upper east corner (by the devastated house and confronting the National Guard arsenal) can bolster a mechanical water purifier.
Fallout 4 Settlements Location
|Boston Airport||Bunker Hill||Abernathy Farm|
|The Castle||Coastal Cottage||Covenant|
|Croup Manor||County Crossing||Egret Tours Marina|
|Finch Farm||Graygarden||Greentop Nursery|
|Hangman's Alley||Home Plate||Jamaica Plain|
|Kingsport Lighthouse||Murkwater Construction Site||Nordhagen Beach|
|Outpost Zimonja||Oberland Station||Red Rocket Truck Stop|
|Sanctuary||The Slog||Somerville Place|
|Starlight Drive In||Spectacle Island||Sunshine Tidings Co-op|
|Taffington Boathouse||Tenpines Bluff||Warwick Homestead|
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